

Destination cards will absolutely make or break your game. If you create a continuous path of your taxes between those two locations, you get the number of points on the card. How do you choose which routes to claim? That's where the 'Destination' cards come in – at the start of the game, everyone receives at least one Destination card, which shows two locations on the board. In some cases, there isn't – if you miss out, then tough. In some cases, there are two different colours between locations, meaning two people can go there. If you claim a route and place your taxis there, that's it – the route is yours, and no one else can push you from it. If you want to claim a route on the board, you need to have the right number of matching-colour cards in your hand – so a route with three red lines requires three red cards. On your turn, you can do one of three things: draw coloured cards into your hand from the options on the table or use the cards in your hand to claim a route between two locations and place your taxis on the board or you can draw new 'Destination' cards, which can help you really boost your points. You'll each have a hand made up of these cards, and these are basically the resources you can use to build your routes. Next to the board is a deck of cards with different colours on them, with a 'marketplace' of five face up cards visible to everyone at the table. The board is filled with famous New York locations, and these are linked to each other by coloured lines. In this game's case, the board is a little recreation of New York, and you all have a pool of plastic taxi pieces. Ticket to Ride New York follows the basic Ticket to Ride formula that the games have used since the launch of the original: you need to claim routes across a board as your own, so that you can earn the points you need to win.

(Image credit: Future) Ticket to Ride New York: How it plays
